Has anyone ever tried to list the many different mechanics that can be used in a game?
Thomas L. replied:
I think many game designers have tried (and mostly failed). "The 400 Project" by some of the granddaddies of video game design springs to mind: http://gameonwebdesign.com/RulesList.html The problem is that rules, mechanics, guidelines and such don't easily distill into discreet sets of boxes. Some rules contain other subrules and so on. Additionally there are a large number of ALMOST similar rules. Should these be indiviual or part of a category? Also the list would never be complete. At least claiming it to be complete would be the same as stating "there will never be a new type of game invented". These factors (and others I'm sure) kind of makes it a fools errand.