System suggestion for a vengeance/betrayed/revenge campaign. Looking for mechanic that can reinforce theme. Hi all
As the title states im looking for a system that can...
Andere replied:
I think that Burning Wheel could provide for an interesting campaign here because as a game engine it focuses on your characters' beliefs. It's the job of the Gm to challenge the players on those beliefs to find out if they crack.
Bad_Quail replied:
Obligatory "you could probably do this with FATE." Just have characters pick concept or trouble aspects around REVENGE. That said, that's kind of a boring answer.
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Edge of the Empire's Obligation mechanic could fit well. Essentially, each character has something from their past that can complicate a scenario, be it a debt, a price on their head, a favor owed to a shady individual, a drug addiction, or an obsession. Each obligation has a numeric rating which the GM uses to create a d100 chart. At the start of each adventure the GM rolls a d100 to see whose obligation complicates the plot, if any.
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[Cryptomancer](http://cryptorpg.com) has themes and subsystems that could lend itself well to a revenge plot. Part of the meta-narrative of the game is that all the player characters are on the run from an organization called the Risk Eaters. Risk Eaters are something like a cross between the NSA, the Spanish Inquisition, and the Red Wizards of Thay. They're an oppressive extra-national security organization that uses ancient logic machines to identify targets to monitor and assassinate. They *believe* they're acting in the best interest of society, but the preemptive nature of their work means that they're often assassinating children and people who have no idea why they're being targeted. Maybe the logic engines said they would grow up to be a tyrant, terrorist, or serial killer. Maybe the logic engines don't give a reason, and the Risk Eaters just follow their orders like good brainwashed super-assassins. Maybe there's someone higher up pulling the strings, with their own agenda?
There's a mechanic in place for determining when the Risk Eaters descend on the party and try to wipe them out. They're meant to be a looming threat, and as written in the core rulebook, there's no way to beat the Risk Eaters. Every campaign eventually ends with a TPK. **But**, there's a free supplement called Code & Dagger that adds a win condition: a mechanic for eventually turning around and stomping out the Risk Eaters.
Personally, I'd go with Cryptomancer.
letaluss replied:
I really like your premise and I want to help. This is the first question: What is your source material? Vengeance has been a mainstay trope of literature since. Er. Literature happened. What kind of vengeance plots do you like? The Prestige? The Count of Monty Cristo? Paradise Lost? V for Vendetta? Hamlet? Carrie? The Princess Bride?
dawneater replied:
I am actually just getting ready to publish my own game which is *specifically* all about revenge, Kill Bill/Django/John Wick style. You can check out the [full playtest rules of Scarlet Wake here](https://1 drv.ms/b/s!Alm15H8Lss3 ohsRX-ikdBPACs3 sp_Q). As it is written, it's likely not a perfect fit for what you're trying to do, because it's GMless and the whole thing revolves around each player's character's evolving story of personal revenge. But I'm sure with a little bit of tweaking you could adapt it to work for a group of players working together, and I'd be happy to help you out if you choose this route.
Corund replied:
I've had a think about this before, and I think I'd run with a version of Apocalypse World, though I think I would make my own playbooks (I know this is not very helpful to you).
During session 0 I'd run my players through a bunch of "How were you wronged?" questions and define each of our antagonists to make a kill list.
Incidentally, there's an RPG called [The Gaean Reach](http://site.pelgranepress.com/index.php/the-gaean-reach/) which does this same thing, though it makes the players all enemies of the same person - Quandos Vorn - and during Chargen you decide who Quandos Vorn is and what he's done to you.
Also also, the [Rollplay Blades](http://itmejp.com/show/rollplay-blades/) group plays a crew of Assassins in Blades in the Dark, and the premise is that each of the PCs was wronged (the game sets you up with a friend and a rival during chargen which you pick off a list and define during play) and they've banded together to settle the score. I would definitely recommend giving Blades a look if you're not fussed about using someone else's setting (it is totally grim and very dark).
My mechanic is better then yours cause they turned their garage into a home for wayward kitties...currently 6 fluffies are walking around... They all have their own beds...
I need mechanic recommendations asap plz....175$ for something that takes 30 min? Ya got me fkked up. Where are all of honest workin men @? Just because I'm a female,...
Trevor W. replied:
Ron Londons on outer Gifford street what is it that needs doing